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Aladin game ps4
Aladin game ps4












aladin game ps4 aladin game ps4

We want every person who buys this collection to be able to finish every game, so it’s important for us to provide the tools for them to do that and empower them to enjoy the experience any way they want to. That meant adding “rewind” to all the games so that players could easily backtrack and overcome mistakes, providing easy access to level skips and invulnerability, and even including the Interactive Game Viewer featuring entire (and fully watchable) playthroughs of the games so that players can jump in and start playing at whatever spot they want. It was also important to us to include a variety of options to improve the experience of playing these games in the modern age of consoles. For this collection, we brought together two classic Disney games connected by the team at Virgin in the heydays of the Genesis and SNES.īut we went beyond the Genesis and SNES, working hard to include multiple playable versions of the various platform releases fans have enjoyed over the years: Aladdin The GamesĪ lot of thought goes into what games are included in every project we work on, and it’s important that the games connect to each other in key ways and are able to present an interesting story. The Lion King was another 16-bit Disney favorite published by Virgin Games soon after the original Aladdin, and it seemed like the perfect time to bring these two games together into one collection. There was so much unseen content that the idea of an Aladdin collection really started making sense. The discovery of a wealth of content that never made it into the released version of the game was a major eye-opener. With their support, work on Disney Classic Games: Aladdin and The Lion King began earlier this year.Īs discussions with the original development team progressed, the pieces started coming together. We needed to do something different, but what?ĭiving back into these games to share some new and refreshed content with fans was something we got especially excited about, and luckily publisher Nighthawk Interactive and Disney felt the same way. Just throwing the Aladdin game into a box wouldn’t be enough. However, we wanted to make sure that whatever we did was something special. Our team at Digital Eclipse has known members of the original Virgin Games Aladdin development team for quite some time, with one of them (Nick Bruty) actually working at the company, so the notion of doing something with Aladdin was always bouncing around. It would take several years, a lucky discovery, and some good timing for it all to finally come together. It was also a game with a very interesting story behind it, given the close involvement of Disney Feature Animation, so the creation of a collection focused on it certainly always appealed to us.

aladin game ps4

It was the first time that a game truly resembled an interactive cartoon and was able to redefine what a “licensed game” could be like. For many of us at Digital Eclipse, the original release of Aladdin on the 16-bit Sega Genesis console back in 1993 was a monumental and unforgettable moment.














Aladin game ps4